22 September 2014

More pictures from Swedish BF&S tournament

I received the pictures that Patryk, our Stockholm player, was taking during the tournament with his high quality camera. The pictures were great and I wanted to share them on the blog, especially since they show a lot of things that I was unable to see myself.

Hope you guys enjoy another photodump :-)

Players gather around the whiteboard for a mid tournament update on their progress.

Tournament organizers flank a very happy tournament winner

Group photo of the participants, from left to right:
Magnus (Sweden), Patrik (Muscovy), Johan (Muscovy), kneeling in fron of everyone is Patryk (Lithuania), Simon (Cossacks), Jonatan (Muscovy), David (Muscovy) and Robin (Ottoman)

21 September 2014

Swedish By Fire & Sword tournament results and pictures

This saturday our club held the first Swedish By Fire & sword tournament, with a total of 10 players (9 local and 1 from Stockholm). It was a 1-day tournament, with 3 games (3 hours each) and lunch in the middle of the day.

Last weekend we prepared all of the tables at the club by fixing them up with new flock and repaired some broken off pieces on the playing surface, as well as improving the flock on some terrain pieces. It all looked really good when we set ut the tables.

Having seen how a tournament is run down in Poland during the Polish championship that Andreas and I attended we made a terrain pool from which players picked terrain for their tables after having rolled scenario choices. I had asked Jonatan down at the club to make some "village footprints" which were 30x30cm wooden pieces with sand and flock, which were used in the village scenario. I think everyone liked the idea since it eliminated a lot of measuring and time waste when setting up that particular scenario.

19 September 2014

Quentin Tarantino: Omega Genre Nerd

This is a guest blogpost by Brandon Engel

From his underrated script for True Romance to the more recent
Django Unchained, Quentin Tarantino is one of the greatest filmmakers of all time. He’s almost like a composite of every notable auteur who has ever picked up a camera: he has the exuberance of Godard, tempered by the exactitude of Hitchcock, with an aptitude for recontextualizingcliches in a way that evokes Brian de Palma, with the witty repartee of Billy Wilder. Films like Pulp Fiction, Reservoir Dogs, Kill Bill, and InglouriousBasterds will likely endure in the same way that the works of John Ford and Martin Scorsese have.

While other up-and-coming filmmakers spent time in universities taking film courses, Tarantino took on the humble role of a video store clerk, which provided him with invaluable fodder for his vast imagination. He was enamored with blaxploitation films, vintage Italian horror, French new wave, classic kung fu films...Tarantino devoured film, and assimilated everything he loved into his own directorial bag of tricks. From the beginning, he’s crafted films that are more of a reflection of his particular tastes — whether we’re talking about the gratuitous shots of female feet, or obscure rock songs from the sixties, or the characters seen eating bowls of vintage Halloween breakfast cereal. He constructs his fantasy world, so that we might immerse ourselves in it.

Taking cues from famous directors such as KinjiFukasaku, Woody Allen, and Sam Peckinpah, Tarantino speaks the language of cinema fluidly. Consider the standoff from the sequence in Reservoir Dogs that is very similar to the sequence in The Taking of Pelham 1 2 3. Or the references to Godard’s Contempt in the scenes of Pulp Fiction whereBruce Willis and his wife are mingling in the bathroom. Or the scene where Uma Thurman gets maced in the eye, which coyly evokes the infamous eye-gouge scene from Lucio Fulci’sZombi 2 (1979). Or even the references to Russ Meyer’s Faster, Pussycat! Kill, Kill(1965)in Death Proof (2007).

Those who are quick to deride Tarantino on the grounds that his work is derivative are missing the whole point. All art is imitation, and nothing is born of nothing. Tarantino takes all the fragments of everything that stimulates him, and uses them towards his own ends as a filmmaker. What it means, ultimately, is that his films are reflections of what is meaningful to him. He doesn’t select music, for instance, on the basis that he’s exploiting the popularity of current recording artists. His movies are labors of passion first and foremost, but he has still had strong box-office performances, consistently.

His recent interview with his protege Robert Rodriguez on El Rey (details here) revealed the fact that Tarantino wants to leave the world an impeccable filmography, and its likely that he will stop making films after he turns 60. Whether or not he ultimately makes good on this claim remains to be seen. What we can say now, confidently, is that if Tarantino were to hang it up now, he would still the leave a world one extraordinary cinematic legacy.

15 September 2014

By Fire & Sword: Armored reiters

Been painting more By Fire & Sword during the evenings, and been working on some much needed armored mercenary reiters for my lists. Reiters are one of the best units in the game imo and with  armor 6 for armored reiters they can take a beating in close combat.

These will be used for a variety of Polish-Lithuanian lists such as Courland, Gdansk, Lithuanian skirmish forces etc, but also double as mercenaries fighting in Swedish and Imperial skirmish lists.

09 September 2014

Pictures from boardgame session with the GF

Caroline loves playing Gloom so we played it again - still wondering whether or not I should purchase the expansion "unwanted houseguests" which is supposed to be the best one. And while we were in "boardgame-mode" I also introduced her to Merchants & Marauders as well as Carson City - two games that I seldom get to play these days but which I really like.
Carson City being the worker placement game set in the wild west, the similarity to games like Lords of Waterdeep being what she likes a lot and thus it was well received. Ideally you should play this game with 3+ players but it works OK with 2 as well. With 2 players you recycle characters quite a lot, while playing it with more players you end up using a wider variety of characters that help you out each turn with their special rules.

Merchants & Marauders was also well received, it has more of an adventure game tone to it with characters, quests, ship upgrades, raids, trade and of course I managed to get sunk by a pirate Sloop again (happens in every game of Merchants & Marauders....). It's lighter in tone than worker placement games, and not as competitive but still a lot of fun. I have only ever played it with 3 players, it would be great to play with a maxed out player number to see how the dynamics of traders vs pirate players would work out.
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