21 January 2013

Brink of Battle "horror theme" demo game

Another (better organized) game trying out the new horror traits for Brink of Battle was played  this weekend down at the club. 400 points per side and one side playing an evil Cthulhu cult and the other side playing a militia of stand up members of the local community.

CULT OF CTHULHU : ELITE FORCE: 420pts    (1x commander, 3x Veteran, 2x Trooper)

“Commander”
CBT6  CMD6  CON6

Weapon:
Staff

Traits:
Abomination
Ancient Evil
Eldritch Horror
……………………………………
 “Veteran” FISHMEN
CBT5  CMD5  CON6
Weapon:
Unarmed

Traits:
Hardened
Burly
……………………………
“Trooper” Rifleman
CBT3  CMD3  CON4

Weapon:
Rifle


MILITIA :REGULAR FORCE: 426pts  Commander + 8 troopers

“Commander”:
CBT5  CMD6  CON4

Weapon:
Revolver 

Traits:
Belay order
Old Soldier
…………..
“Trooper” Magnum revolver & Sword:

CBT4  CMD5  CON4
Weapon:
Magnum Revolver 10/2/3
Sword
…………..
“Trooper” Magnum revolver
CBT4  CMD5  CON4
Weapon:
Magnum Revolver 
…………..
“Trooper” Sword:  
CBT4  CMD5  CON4
Weapon:
Sword
…………..
3x “Trooper” Revolver
CBT4  CMD5  CON4
Weapon:
Revolver 
…………..
2x “Trooper” Rifle
CBT4  CMD5  CON4
Weapon:
Rifle 

This time around the "good guys" survived the encounter and only lost a single guy. The revolver armed men were pretty much useless against the super tough Fishmen so it was up to the Magnum revolver and Rifle armed militiamen to handle the monsters.

On the other hand I put emphasis on "close combat/toughness" for the Cult this time around instead of having a lot of henchmen with ranged weapons. So the good guys blasted the two evil riflemen, and then proceeded to fire all guns at the incoming monsters. They even managed to evade the paralyzing effects of the enemy cult leader/abomination. The final result was 2 cultists dead, 1 fishmen dead and 1 cult leader dead for the bad guys, and 1 militiaman dead for the good guys.

I didn't play myself but was trying to teach the rules to one of my friends, while my other, Thomas, who was already familiar with the core game was learning how the new traits worked. Thomas was also of the opinion that Brink of Battle is perhaps better reserved for historical gameplay and that the new stuff does not feel as integrated and slows down the flow. I myself am not decided yet, though I think it is nice that Brink of Battle can be experimented with. The guys at my club are mostly using the rules for medieval and modern warfare (and post apocalypse)

I can agree  that a horror theme would require a lot more from the players themselves in terms of creating a better purpose than just fighting each other. You would almost have to craft some kind of Lovecraftian narration for each scenario so that it ends up being more about survival/mystery/adventure than pure combat.



Lunch, at the imo best buger joint in town.

Upon return to the club I took a few pictures of a Brink of Battle "Medieval" game that Fredrik was running as a way of introducing his friend to the rules. I don't have the details on list composition or points (but I think they played something like 350 points or lower). I know their battle ended with both warbands failing their morale and running home, the hand gunners were also the heroes of that battle being the ones to inflict casualties on the enemy lol.

4 comments:

  1. Will you try a 18th C. adaptation as you did for Strange Aeons? You have the minis, the rules, the experience... :-)

    ReplyDelete
    Replies
    1. There isn't much to adapt really as the game is a "toolbox" of its own allowing players to create any historical period (and now add fantasy, sci fi and most recently Horror themes to their games).

      You can check out a couple of French & Indian War themed Brink of Battle games I have played in the past if you click on the French & Indian War category on my blog :-)

      Delete
  2. Great report Alex. Your friend's observation is typical of any game system that adds new mechanics or tweaks existing mechanics. Once you've played with them enough they no longer seem bulky or feel like they slow down the game.

    The fantasy rulebook will be very comprehensive and will have a chapter dedicated to using the Monsters & Magic additions to any Historical period, or setting. Players will be able to add these elements and greatly expand their use of the main rules.

    ReplyDelete
    Replies
    1. that seems like a reasonable conclusion. i will try them again and see. i really like using them for my post apocalyptic gaming though.
      /thomas

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