03 February 2014

BF&S: P-L Commonwealth vs Prussian militia

A new skirmish list was released last week, the Prussian territorial defense force, which Andreas and me were both very interested in trying out. So I ended up running the Prussian force, while Andreas borrowed my Polish-Lithuanian minis and ran a late Polish Crown skirmish force.

The lists were

13 FSP of Polish troops:

Colonel 4 command points
Rotamaster 1 command point
6 bases of Elite pancerni
3 bases of Elite cossack style cavalry
14 bases of cossack style cavalry

9 FSP of Prussian troops

Lieutenant-Colonel 3 command points
Captain 1 command point
6 bases of Prussian territorial defense Reiters
8 bases of Prussian musketeers
4 bases of mercenery Reiters

As the defender I rolled and picked the "River crossing", the additional effects saw a squadron of Polish cossack style cavalry panic at the start of the battle, and the Polish commander had a bad day and had his command reduced from 4 down to 3.

The Poles sent their elite cossack style cavalry to flank the Prussian positions, their appearance was expected from turn 1.

The shallow spot across the river was guarded by a combined squadron of all the Prussian infantry under supervision of the captain, while the bridge was guarded by the territorial defense Reiters.

Meanwhile, the mercenary Reiters were used to intercept the appearing Polish elite cossack style cavalry. Outnumbered by the massive cavalry force the Prussians hoped to scatter the cavalry units as they attempted to cross the river by firing at them with concentrated fire from the hard hitting Spanish muskets. The fight would pretty much be decided by the musketeers and their ability to fire and scatter each approaching unit from the left before the Prussian territorial cavalry guarding the bridge buckled under the pressure from the Polish attack across it.

If all went well, the friendly cavalry would hold out long enough for the infantry to finish their fire along the left flank and turn their attention to the right and start firing at enemy forces crossing the bridge.

As the Poles approached from the right the infantry had to angle their formation to properly fire with all soldiers, this reduced the possibility to cover both flanks at the same time. The enemy approached in open order and began fording the river with light cavalry, Prussian musket fire on long range was inaccurate at first, but the second line firing during the countermarch managed to break the light cavalry and have them flee - which for a moment disrupted the left flank since the Rotamaster was unable to rally and efficiently order his troops around.

Furthermore the arriving elite cossack style cavalry had very little luck against the seasoned mercenary Reiters who beat them into a hasty retreat towards the already crowded river crossing.

Things were a lot worse off at the right flank for the Prussians, the bridge was being swarmed by Polish Pancerni and cossack style cavalry alike, the poorly trained territorial Reiter squadron soon saw itself outnumbered and attacked by three separate units and torn apart. Having inflicted a few casualties on the Poles the Prussian cavalry was torn apart and 2 bases barely escaped off the table with a host of crazed Poles at their heels. The disaster on the right flank had one thing that favored the Prussians, the Polish units were outside of the Polish Colonels' reach and without any orders after the close combat. This could perhaps give the Prussian infantry and remaining cavalry to salvage the situation.

Firing again at the cavalry on the river crossing the Pancerni were disorganized, and the elite cossack style cavalry was chased off by the Prussian mercenary Reiters after which the Reiter came under fire from the Polish cavalry and their mix of arquebus and bow armed riders which reduced their numbers and made them easier to beat for the Polish cavalry. Another clash between mercenary Reiters and the Pancerni on the left flank reduced both companies to a single base and had survivors on both sides withdraw after an unresolved close combat.

At this point the Prussian infantry had swung around and fired up on the squadron of cossack style cavalry, in a glorious display of ineptitude as the deadly salvos of the countermarch inflicted but a single wound! Joined up by their Colonel the Poles on the left flank received new orders and charged the Prussian infantry - and beat them up real good, reducing the 9 base squadron to 4 bases of fleeing musketeers. Enjoying the moment of victory the Polish commander didn't notice that the Prussian Lieutenant-Colonel rode past and fired his pistols from the side, scoring a deadly hit and thus eliminating the Polish commanding officer from the fight just before the battle ended.

The fight was pretty tense and ended a Polish 4-2 victory (tactical victory). The Prussians had been slaughtered, but no one really controlled the bridge at the end of the battle, and the Prussian casualties were salvaged by the last minute kill of the Polish commander.

After the fight, Andreas and I agreed that perhaps the musketeers would have been better off used as two squadrons of 4 bases each, that way I would have been able to cover each crossing at the same time. My idea with the massed infantry was to create a large volume of fire which I hoped would break a unit per firing phase. Unfortunately my dice rolling with the hard hitting muskets in this fight was below average. It is however great to finally have a skirmish force where I can field by Old Type infantry musketeers, and the muskets do hurt when they hit someone at close range with their -4 to armor save modifier! Looking forward to explore this list further in future battles.


  1. As always, beautiful miniatures and great AAR.

  2. Great game! There is something missing in Prussian army list. There should be more musketeers or reiters in a 9FPS force. There was also 1 effect missing. 4 point difference -1 for scenaio and -2 effects... 1 effect of choice was forgotten. I would go for field fortifications for this scenario :)

    1. In the English version you can have a maximum of 8 Reiters or 10 musketeers. At FSP4 you have to choose between a Reiter or a Musketeer company.

      I can't remember the last effect for some reason. It is quite possible that I forgot to add a third one.

    2. This comment has been removed by the author.

    3. Let's see (I really have problem with counting today...):
      Maximum of FSP5 gives You either 8 bases of musketeers and 8 bases of reiters OR 10 bases of musketeers and 6 bases of reiters. Add 4 points for extra Command, Captain and 4 bases of regulars = 9 FSP. So indeed there's either 2 bases of musketeers or 2 territorial reiters missing.

  3. Doh! Correct, looked over the chart again, indeed - two musketeers short.

  4. 2 very important bases! 2 bases = 4 shoots a turn x 6 turns... 24 shots x 0,3 (skill 4 -1 for loose formation)... 7 wounds = 2 more killed bases. I guess that there were also wrongly calculated number of effects.


Related Posts Plugin for WordPress, Blogger...