26 April 2014

Gaming night for 2

I bought a couple of new games recently in order to have more games that you can play with just 2-player but I also wanted to expand my boardgame collection as I want to gradually introduce my GF to more complex boardgames.  We started out with a couple of easy ones:

Small World
(full review)
A game we had both played a few times before, but which I now bought for myself. It's a very fast and simple game of world domination where each player tries to control as much territory at the end of each of his turn with the fantasy race currently under his control.

The mechanics are very simple but offer enough choice and tactics with the different races and trait combinations that keep the game fresh over multiple playthroughs. This game is ideal in that regard that it scales from 2-5 players by having different boards for each player number. As such the game is always adjusted to provide enough conflict regardless of how many people are playing the game.


This game also exists on Android where it is called "Small World 2", and the core game is pretty much identical to the boardgame version, and it also supports the following modes: Solitary, 2-player face to face, pass and play as well as local network  and multiplayer options. Highly recommended!


Gloom (full review)
This is a pretty simple card game with a funny theme, the goal in this game is for each player to make his family as miserable as possible and then kill the family members. The player with the highest total negative score at the end wins. Opponents will want to keep your family members happy by playing positive cards such as "was married magnificently". It's a twisted little game that plays fast and supports 2-4 players at the same time. The rules are few and quick to pick up and the game is over within 30 minutes if you play with just 2 players.



Lords of Waterdeep (fullreview here)
Getting a bit more advanced, this is one of my favorite games in my collection. It too is easy to learn, and while it appears to be simple and mundane in the beginning, it soon turns out to provide a  very tactical worker placement/resource gathering gameplay where players try to pull off different placement combinations to score as many points as possible for completing quests of various complexity.


The game is set in the Dungeons & Dragons universe, but the theme is quite thin and should not be a problem to people who aren't familiar with it. Players take on the role of various lords that attempt to gather warbands and supplies in order to finish various quest cards in return for increasing amounts of fame and glory. The game can be player with 2-5 players, and supports those player options quite well.


Dungeon Lords (full reviewhere)
Now this is the most complex game of the bunch, and another favorite of mine. Dungeon Lords has a steep learning curve as all new players have to master the combat mechanics before diving into the gameplay. Combat, while not being too dominant a part of the gameplay, plays a very important role towards the end of each "game year" where adventurers raid the player dungeons and can wreak havoc upon your chances of victory.


Dungeon Lords at its core is another worker placement game where each player tries to harvest resources over a number of turns, expand his dungeon with rooms,  tunnels and traps as well as hiring monsters to protect it from invading adventurers that gather at the entrance to your dungeon at the end of each of the two "game years".


The winner is determined by numerous victory conditions that yield victory points, such as having the most unconquered tunnels, most monsters, captured adventurers, resources etc. What I love about this game is that it too just like Small World (where the number of players determine the size of the world map) adapts to the number of players. Dungeon Lords being a 2-4 player game simply fills the empty seats with "AI" players that place their own bids for resources, which helps the game to retain its difficulty and hard choices that players have to make over resource gathering possibilities from turn to turn.


 

2 comments:

  1. Gloom is a fun game. The mechanic is very simplistic, but it's the theme that does it. If you spend time weaving them into a tale as you play your cards and cause your characters to be miserable, you got a few hours of fun ahead of you

    /Anders

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