


Czech Games Edition has published
some of the best and most liked games in my collection, like Alchemists and
Dungeon Lords. With Through the ages: A new story of civilization the published
secured another piece of my boardgame shelf space. It is a truly great game,
but also very complex and it takes a LOT of time to learn the game which makes
me hesitant to bring it with me for one-off games at a friend's house or when
we play at my place.

I have played Fantasy
Flight Games, Civilization the boardgame, and though I enjoyed how it brought
the best parts of the PC game series to the table I was also not overly sold on
the product as a whole. There were some clunky game mechanics in both combat
and exploration as well as science that I thought could be done better. I also
find the idea of mixing various historical people and having them compete
against each other - Julius Caesar and Romans vs Bismarck and the Germans quite
stupid and weird.
Through the ages kind of
takes the ideas of Civilization and reworks them into a very detailed worker
placement game that is card driven and that has no real gameboard but instead
focuses on player sideboards where you keep track of your own civilization. The
civilizations are also more generic in terms that you all start out the same, with
"Despotism" as your government style. Sure there are historical
characters that you can pick up to aid you, but they are at least not taking on
the lead role of your play style.
Through the ages, as the
name alludes, takes place over the span of 4 ages - Ancient, Age I (medieval),
Age II (renaissance), and Age III industrial/modern. At the center of the board
you will place several smaller board pieces with different trackers. These will
keep track of each players culture and science progress. The player with the
most culture at the end of the game wins.
The board will also show you the cards currently available to pick from for the
age currently in progress, once an age deck runs out of cards, another age
begins. Characters belonging to declining ages will be removed from play - you
will not be able to benefit from Genghis Khan during Age III for instance...

Player actions are completely based around the number of available action
tokens they have. Actions are divided into Political and Military, the number
of such tokens depend in turn on what type of government you have. Some
governments give you more political tokens, others have increased amount of
military tokens. Buying new research requires political tokens to be spent.
Military tokens are mainly used for performing military actions. Additionally,
in order to create soldiers, man buildings and manufacture goods you will need
workers. Workers are drafted from the population pool of your player side
board. You will need a big population to create food and resources for
buildings, and staff buildings to generate culture and science.
The game has a nice
corruption and food requirement mechanic that kicks in when you generate goods
(blue cubes) or increase your population (yellow cubes). Upgrading buildings
and having more food than necessary around is important or you will start to
lose both goods and happiness.
Researching unlocks new buildings and troop types, but also allows you to
evolve your government style, either through evolution or revolution. Evolution
of government often costs more science points to be spent, but you are allowed
to change government type and keep playing your turn. Revolution is fast and
cheaper but it is also the only action you will be able to take that particular
turn and the price of skipping an entire turn can be high in the long run.
Added to the mix are event,
exploration and warfare cards. These can be played either using political or
military cubes and represent abstract exploration and colonization of new lands,
world events and making raids on enemy lands or starting all out wars where
military strengths becomes important.
I personally love this game, but have to admit it took us a few hours to read
the rules, testplay and understand the finer aspects of this game. It has a lot
of rules, and things that you have to keep in mind. The learning curve is very
steep, and to make it a balanced gaming session all players need to know all
the rules before you can start playing. This is not a game that you can learn
as you go along. Unfortunately so, since it is rare that you want to bring a
game over to a friend and spend the first 2-3 hours explaining and showing
examples of play...
Once you learn the game however, it is a very rich and rewarding gameplay
experience. It is hands down the best worker placement/managment game that I
own. I wish I could play it more often and with more people.
Through the ages: A new story of civilization,
9,5/10
Thanks for the review. This game has been on my radar for a while...it seems like my sort of game, though the complexity puts me off a little as my main gaming partner is my ten-year old son. maybe one to put off buying for a few years.
ReplyDeleteHmm yes it may be a bit too much for a 10 year old, on the other hand kids are often smarter than you think.
DeleteMaybe wait a couple of years as learning the rules is not that hard but there are a LOT of rules swirling around and the learning curve is very steep as you need to know pretty much everything before you start playing. Once you know the rules, the game is a very smooth and streamlined experience.
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