14 January 2018

Frostgrave: Loot the cart AAR

Scenario 3 in the Thaw of the Lich Lord campaign, the scenario which really prompted me to finish painting the Frostgrave cultists needed for most of the scenarios. We had to proxy the cart and the cultists in this scenario with other minis. I wish the bad guys were a bit more active other than making up cannon fodder for our henchmen. We managed to kill them off with ranged weapon and magic before grabbing and running away with the loot.

My smokescreen spell really came to good use in this scenario, it was perfect for covering my retreat after having grabbed the treasure, and also blocked line of sight to the appearing ghouls. 

Frostgrave really is a great game, the strength really lies in the fast paced easy to learn rules. It's probably the game that made me appreciate rules that lean more towards "playing the game rather than the system". I guess SAGA falls into the same category, you get easy enough core rules that are easy to remember and don't have to cross reference the rulebook of a crib sheet each turn. I used to find these type of games disappointing, but I guess both Frostgrave and SAGA bring something interesting enough to make those "on the surface beer & pretzels type rules" interesting and involving. Tried out Pulp Alley not so long ago with my friend Thomas and had the same feeling.

That does not mean I don't enjoy more intricate or rule heavy games like By Fire & Sword, Chain of Command etc, but at the moment I simply don't have time or energy to dive into too mnay complicated rule sets. So it is nice to have something like this if I have to learn a new game over at a friend or teach a game to someone that has never played it.

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